Direct answer: For raw full-season profit, use Peas in Spring, Tea in Summer, Onion in Fall, and Snow Peas in Winter when their seeds are available. Plant each regrower on day 1 and water daily to reach eight harvests.
Requirements
- The current season and number of watered days remaining
- Seed price, crop sale price, first growth time, and regrowth time
- Access to upgraded General Store stock for Peas, Tea, and Onion
- A field small enough to water consistently
Step-by-step
- Choose the strongest seed currently available, not a locked theoretical winner.
- Calculate complete harvests from the actual planting day.
- Subtract seed cost from raw revenue and compare profit per tile.
- Reserve museum, quest, recipe, and next-season quantities.
- Add Seed Maker or processing value only after the raw comparison is clear.
Best crop in each season
The table assumes one seed planted on day 1, daily watering, no perks, no quality bonus, and raw crop sales. “Net” subtracts the original seed cost but not stamina, time, or fertilizer.
| Season | Crop | Seed | First harvest | Regrowth | Harvests | Gross | Raw net |
|---|---|---|---|---|---|---|---|
| Spring | Peas | 300t | 5 days | 3 days | 8 | 1,080t | 780t |
| Spring | Strawberry | 300t | 5 days | 3 days | 8 | 1,000t | 700t |
| Summer | Tea | 300t | 5 days | 3 days | 8 | 1,080t | 780t |
| Summer | Corn | 300t | 5 days | 3 days | 8 | 1,000t | 700t |
| Summer | Tomato | 300t | 5 days | 3 days | 8 | 1,000t | 700t |
| Fall | Onion | 300t | 5 days | 3 days | 8 | 1,080t | 780t |
| Fall | Cranberry | 300t | 5 days | 3 days | 8 | 1,000t | 700t |
| Fall | Wheat | 300t | 9 days | 3 days | 7 | 1,050t | 750t |
| Winter | Snow Peas | 300t | 5 days | 3 days | 8 | 1,000t | 700t |
Peas, Tea, and Onion depend on expanded General Store access. Before that upgrade, Strawberry, Corn or Tomato, and Cranberry are reliable regrowing substitutes.
Crop rankings by season
Spring crops
- Peas — best raw full-season return after the store expansion.
- Strawberry — nearly as profitable and the practical early regrower.
- Cabbage — strong value per harvest but requires replanting.
- Turnip — low margin, fast liquidity, and useful when few days remain.
Spring is also when early town upgrades compete for Tesserae. Do not sink all cash into seed on day 1 if it delays the bridge, Mill, or tool progression that expands later earnings.
Summer crops
- Tea — best raw full-season return after the store upgrade.
- Corn and Tomato — accessible regrowers with the same base raw math.
- Watermelon — good single-harvest value but requires repeated seed purchases.
- Cucumber — a four-day crop for late-season recovery and quick requests.
Tea's 135t sale price beats Corn and Tomato at 125t while sharing the same 5-day first harvest and 3-day regrowth.
Fall crops
- Onion — strongest raw regrower after the store expansion.
- Wheat — competitive raw and especially useful when processed.
- Cranberry — accessible regrower with strong day-1 economics.
- Pumpkin — valuable single crop but labor-intensive to replant.
- Sweet Potato — fast four-day crop for short windows.
Wheat earns 750t raw net from seven day-1 harvests. Processing Wheat through Flour into Bread raises the base output from 150t raw to 190t before perk effects, a 40t improvement per completed chain.
Winter crops
- Snow Peas — best simple full-season regrower.
- Daikon — higher sale value per harvest but requires replanting.
- Beet — fast four-day turnaround and useful for gifts and recipes.
Winter farming is fully viable. Treat it as a production season, not a forced break.
Best single-harvest crops
Cabbage, Watermelon, Pumpkin, and Daikon share useful base economics: a 70t seed, nine days to harvest, and 180t raw sale price. One planting produces 110t net. If replanted immediately and watered daily, three cycles fit in 28 days for 330t net per tile.
That is lower than a day-1 premium regrower, but single crops have three advantages: lower initial capital per tile, flexible field redesign, and easier use when seed access begins late.
Best crops when the season is nearly over
Turnip, Cucumber, Sweet Potato, and Beet take four watered days. Their base seed costs 25t and the crop sells for 40t, producing 15t raw net per completed cycle. They are not full-season profit leaders, but they rescue otherwise idle soil late in the month.
Use this rule:
last safe planting day = 28 - growth days
A four-day crop planted and watered on day 24 can finish on day 28. Leave a buffer if weather, festivals, or forgotten watering may interrupt the schedule.
Seed Maker profit
The Seed Maker costs 2,000t after the General Store repair and converts one crop or forage into one to three seeds. It is especially valuable when seed price is much higher than crop sale price.
For Strawberry, one raw crop sells for 125t while one seed sells for 150t. A Seed Maker roll therefore creates 150–450t of seed sale value before subtracting the 125t crop opportunity cost. Because output is random, do not budget around the maximum roll; use the machine across many inputs and keep enough seed for next season.
How to calculate crop profit yourself
For a regrowing crop:
harvests = 1 + floor((28 - first growth time) / regrowth time)
raw net = (harvests × crop sale price) - seed price
For a single-harvest crop, multiply both seed cost and crop revenue by the number of complete replanting cycles. Then adjust the comparison for:
- days remaining when you actually plant;
- watering and replanting time;
- store or quest access;
- Seed Maker output;
- cooking or milling value;
- perks, crop quality, and bonus yields;
- crops reserved for museum, gifts, and requests.
Recommended field mix
Use roughly 60–70% of the field for the strongest accessible regrower, 20–30% for recipe and request diversity, and the remainder for fast crops or experiments. This preserves profit without forcing you to buy every off-meta ingredient later.
Common reasons it does not work
- Planting a regrower too late to receive multiple harvests.
- Comparing crop sale price without subtracting seed cost.
- Assuming every store-upgrade seed is available in the first Spring.
- Ignoring watering time, replanting labor, and seasonal deadlines.
- Selling all output before protecting museum, quest, and seed needs.

FAQ
What is the most profitable crop overall?
There is no cross-season crop that grows all year. By base full-season raw net, Peas, Tea, and Onion each reach 780t per tile; Snow Peas lead Winter at 700t.
Are regrowing crops always better?
Only when planted early enough to collect multiple harvests. With fewer days remaining, a fast single crop can return cash sooner and fit the season safely.
Should I sell crops or seeds?
Compare the crop's sale price with the value of one to three generated seeds. Protect planting needs first, then sell the output with the better expected value.
Does fertilizer change the ranking?
Quality and perk effects can change exact profit, but they do not remove the importance of harvest count, seed cost, and days remaining. Recalculate with the bonuses available on your save.
